By most accounts,Apples new smartphone, the iPhone 8,is due out soonin September 2017.
But those apps were custom-built by pro software developers.
EvenLord of the Ringsdirector Peter Jackson has gotten in on the fun with anARKit short film.
Ive been interested in augmented reality for years, so when Apple announced ARKit, I was thrilled.
Youll also want to verify the camera on your iOS gear is working, as ARKit relies upon it.
And you need a cable for connecting your equipment to your Mac computer.
If this is a major concern, buy or use another rig thats not your primary one.
Or, wait for the official release of iOS 11, which is also expected in September 2017.
To do this, youll need to enroll inApples Beta Software Program.
Specifically, a Mac with the free operating systemmac OS Sierra 10.12.4(or newer version) installed.
Plug in the iOS equipment you have with iOS 11 installed.
This should pull up a grid of options.
punch Augmented Reality App.
Keep everything else checked.
Both will allow you to build an AR app.
These are different rendering engines for displaying graphics.
For purposes of this demo, I selected SceneKit.
Youll also need to put your project in a folder on your setup.
Select anywhere you want, this doesnt matter much.
check that you check the box that says Show as run destination.
Tap this and it should allow you to install your ARapp.
This demo displays a fighter jet in the air in front of your devices camera.
Then, look up at the top menu bar in Xcode.
Find Product, click it, and then click Run.
To stop your demo app, go back to Product in Xcode and scroll down to Stop.
Thats it, youre well on your way to using ARKit!