A tabletop gaming group is a weird social commitment halfway between project and just hanging out.
What you dont want to do is take out negative real-world feelings in-game.
It works great as an episode ofCommunity.
But even subtly punishing players in-game for real problems can turn sour, or even encourage dickish behavior.
you better approach this like a mature adult.
Or, alternately, like a coward.
But players can want very different things out of a game.
Not everyone is comfortable getting into intense role-playing.
How to kick out a player
But some players refuse to respect each others desires for play.
That can actually cause more feelings than simply cutting ties altogether.
Remind them that it’s possible for you to be friends with someone without playing with them.
Suggest, perhaps, that they check other communities for a group that fits what they want more.
It was sad that we couldnt always maintain the same weekly game, but it gave us new opportunities.
(It me.)
We started scheduling sessions in shorter stints, or one at a time.
We found games that didnt require as much planning for the DM or the host.
(I should make clear, this is my suggestion,notHunters.)
Then quietly reconvene the group without certain players.
This is only as devious as your motives for doing it.
Theres also the risk that the group will dissolve.
The stress of the whole situation might feel like too much to them.
Be ready to accept this gracefully.
Thats the point: You cant force people to play games with you.