But is the $200 price-chop worth the sinking FOMO feeling that can come from buying second-best gear?
Like everything in life, it depends on your expectations and how picky you are.
is the first question I ask about any VR gear.
I’m happy to report that the Quest 3S is tolerable to strap to your face.
It’s slightly less comfortable than the Quest 3, though.
The bulk of the 3S’s mass is farther from your face, making it feel a touch heavier.
Meta’s UI designers deserve recognition for creating an environment that’s so intuitive you barely even notice it.
The same vibe applies to the controllers.
I coached a tech-phobic friend though a first-VR experience mostly by saying, “don’t think about it.
Just do what you would do"a real testament to the intuitive control scheme.
Augmented reality experiences like the “Home Invasion” mode inDrop Dead: The Cabinhum along nicely.
Everything seems to work just as well on the 3S and the 3.
But there is one difference: the display.
Taken on their own, the Quest 3S’s graphics are amazing for a standalone VR headset.
You’re not likely to think, “I wish these could bebetter.”
If you’ve used a Quest 3, however, it might be a different story.
One number is definitely bigger than the other, but how much does it matter in practice?
To me, not much.
The one on the left was taken with the 3S.
This looks likegarbage!”
I’m more about the overall effect than the fine details.
Which brings me to the big question:
Is the Meta Quest 3S fun?
The Meta Quest 3S iscrazyfun.
Fun is subjective, though.
The wider field of view feels slightly less claustrophobic.
The better weight distribution makes it slightly more comfortable.
Everything looks slightly crisper.
But if I was going tobuya Quest 3 or 3S, I’d pick the 3S without hesitating.
The visual differences are slight, but the price difference is substantial.
It’s a toy, but an insanely greatand now reasonably pricedtoy.