Now that Ive adventured through the virtual world, I have returned to you with opinions.
How do VR games stack up against actual workouts?
The whacking-things games are good for light cardio.
Maybe even medium cardio.
I tried doing a few songs inSupernaturalwith weights on my wrists (Bala Banglesspecifically).
While they definitely made my arms more tired, I dont think this really makes it a better workout.
Between the adrenaline and the constant throwing of punches, I was absolutely redlining on this one.
This will hit the spot.
My judgement is not the greatest here, since I didnt try them on a bike.
Now, does blurry Paris outrank a peppy Peloton instructor?
That Im not so sure about.
If you like your Peloton, you should probably keep your Peloton.
Unfortunately, the Move minutes and calories dont sync with other apps, like Apple Health.
I didnt find any of this useful, to be honest.
Whats missing
VR fitness is not going to be a solution to all of your fitness needs.
Another thing thats missing: a reason to do it every day.
But dont expect the games themselves to keep luring you back.
There are no addictive storylines or intriguing puzzles.
And the games that feel the most game-like are the ones that dont work as well as a workout.
(Thats why I prefer the keep-going-no-matter-what mechanics ofSupernatural.)